We are award winners!
We are pleased to announce that we have won the Peter Neaverson Award for Digital Initiative and Innovation.
This is awarded through the Association for Industrial Archaeology.
A first glimpse at the reconstruction of Chester's Roman amphitheatre. Our reconstruction was created to demonstrate the work to an audience at a conference in Rome during early March 2016. Following the conference and further discussion, additional work is being done to elements of the structure. The final reconstructions will not be available until publication of the first volume of the Chester Amphitheatre report in 2017.
The analysis and interpretation was a collaboration between Tony Wilmott of Historic England and Julian Baum of Take 27 Ltd. The 3D modelling played a key part in analysing the data and allowing both a deeper understanding of the excavated and map data, as well as reconstructions of the amphitheatre and its immediate environs.
Take 27 - Now and Then
The life and times of a CGI company, archaeological reconstruction, space art
and being a visual effects artist.
A benefit of creating reconstructions using 3D models
One of the many benefits of creating an illustration or animation using a digital model is that the assets can be kept for future use.
Helen Bradley of Llandudno Museum contacted us as she had commissioned a photo of the bay and Great Orme, but then wondered if it would be possible to visualise that same view in the Upper Paleolithic period, to accompany their exhibition about the Ice Age in Llandudno.
Almost exactly a year later, Helen contacted us again, prior to their exhibition 'The Lady of the Little Orme', celebrating the return of Blodwen to the museum, a skeleton of a young woman who lived in the Neolithic period, about 5,500 years ago. She wanted to show the same view but in a different time period. Having kept the original model, it was then a case of adapting it to show how it had evolved.
On both projects, informed discussion and debate developed the ideas, research colleagues provided scientific data and latest and best evidence for the most likely interpretations, and we took all of that and applied our computer modelling and digital visual effects skills to open a window onto these past worlds.
Upper Paleolithic - 11,5000 years BCE
Neolithic - 3,500 years BCE
Julian and his team worked with me for more than a year on an "Augmented Reality" viewing station for the new Space Shuttle Atlantis attraction at the Kennedy Space Center Visitor Complex.
Based on that experience, I wholeheartedly recommend Julian and Take 27 for any project that could benefit from their expertise or skill sets.
During our process, I have found Julian and team to be professional, reliable and prompt. Moreover, they have a true commitment to excellence -- both in the material they produce and in the ultimate visitor/viewer experience into which their work will fit.
They have been a joy to brainstorm with, and have effortlessly taken direction when provided.
In addition, the Take 27 team are dedicated to accuracy in their work, as well as creating an engaging and appropriate presentation style.
I believe they have contributed in many ways to the excellence of the final visitor experience and I have certainly enjoyed working with them.
Jason Bell, Senior Producer, Unified Field Inc, New York
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An article by Claire, posted on LinkedIn, which gives an insight into creating illustrations and animations using digital models to create a scene.